VO+PS "Computational Geometry"
 
             
            WS 2024/25
    
    
This WWW page is the homepage of
    
    my
    
    course
VO+PS "Computational Geometry" (AISP)/"Algorithmische Geometrie". 
Computational geometry is the study of the design and analysis of efficient
    algorithms for solving problems with a geometric flavor.  The 
    methodologies of computational geometry allow one to investigate solutions
    of numerous geometric problems that arise in application
    areas such as computer-aided design, manufacturing, geographic information
    systems, image processing, robotics and graphics.  
This course offers a graduate-level 
      introduction to computational 
geometry: We will discuss geometric searching, convex hulls, Voronoi
diagrams, straight skeletons, triangulations, and robustness issues. We will
      learn to analyze geometric problems and to design algorithms 
for solving them in an efficient manner. Students will be exposed to important
algorithmic paradigms of geometric computing, and will acquire in-depth
knowledge of basic geometric data structures (such as triangulations and
Voronoi diagrams). This course will also cover sample applications of these
      data 
      structures and algorithms for solving real-world problems. 
- PS: FR 11:00-12:00 in T03; 
 VO: FR 12:15-14:15 in T03.
- The course will be given (in a slightly blocked manner) at the times
    specified. 
- Both VO and PS will start on 04-Oct-2024 at the time of PS.
- Both VO and PS will be taught in English if foreign
    (AISP) students who are not fluent in German decide to take the course. (I will
    also take questions in German, though.)
- The slides used in the VO lectures are available as PDF files:
    All three versions are updated consistently by means of a script. (Please
    let me know if you'd catch a problem that might be due to this automated
    generation of these PDF files.) 
- Please note that a standard undergrad knowledge of (discrete)
          mathematics, 
    algorithms and data structures, complexity theory and geometric computing
    will be required to take the course!  
- Please consult appropriate textbooks if you feel uneasy with that
    material. 
- Alternatively, you may want to check my lecture slides on 
    Yes, these slides all are in English!
 
- 
    Grading policy for VO and PS.
- 
    Homework assignments for the PS.
- As a final remark, let me emphasize that the level of theoretical
    difficulty of the contents of the VO and of the PS assignments will be
    rather moderate compared to international standards. Take a look at some
    of the leading textbooks, or grab assignments posted by colleagues on the
    web, and you'll quickly learn that there are lots of 
    assignments out there that are far more challenging and theoretically
        intricate. I appreciate the fact, though, that this type 
    of work (and the skills required) are set apart from most of the other
    classes that you might have attended in your CS (or even math) studies
    so far. 
 
 
 
- 
    Computational Geometry Pages (Community effort, maintained by
    
    Monique Teillaud and hosted at INRIA).
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