In our project for the course Programmierpraktikum II we simulate a multiple agent system. The agents are individuals which "live" in a two dimensional world. Each agent is controlled by an own artificial neural network that determines the wandering direction. The artificial neural network gets its inputs from the sensors which an agent has. There is one standard direction which is chosen if no other agents are discovered by the sensors. If there is an other agent within sensorrange then the artificial neural network changes the wander direction. The agents live for one lifecycle, at the end they get a rating. Then the controller mutates randomly, and a new generation starts to wander. The goal of this simulation is that the agents learn the best wander behaviour so that they can visit as many distinct points as possible.