We study the generation of complex roofs, terrains, chamfers and fillets. The underlying mathematical concept that drives our work is given by the theory of skeletal structures, such as medial axis and its straight-line relative, the straight skeletons. In a nutshell, these skeletal structures partition the plane into regions such that all points of one region are closer to one input entity than to all other input entities. The precise meaning of ``closer'' and ``input entity'' depends on the specific skeletal structure. For an input polygon P in the plane, both structures can be constructed by wavefront propagation, where an offsetting process causes P to shrink while obeying certain rules. During the offsetting process, an offset structure traces out the interior of P, arriving at each locus with coordinates (x,y) at a specific point in time t(x,y).

By interpreting time t as z-coordinate one gets points in 3D with coordinates (x, y, t). The set of all these points forms a three dimensional structure which is commonly called the roof of P. We extend this standard roof interpretation by a conceptually simple yet powerful method which allows to model various styles of roofs or sinks. Basically, we lift the area bounded by P into 3D such that a roof-like surface is formed whose intersection with the plane is given by P.

Combing this concept with Voronoi diagrams or additively-weighted and multiplicatively-weighted straight skeletons allows to generate complex "roofs" and "terrains". Portions of such a surface can be seen as a complex chamfers and fillets. We can handle arbitrary polygonal areas with and without holes, and one method also allows to deal with boundary curves that consist of both straight-line segments and circular arcs.

This research was supported by the Austrian Science Fund (FWF): Grants P25816-N15 and ORD 53-VO. Joint work with Peter Palfrader.

P. Palfrader, M. Held (2017):

"Straight Skeletons with Additive and Multiplicative Weights
and Their Application to the Algorithmic Generation of Roofs
and Terrains".

Computer-Aided Design,
92(1):33-41, Nov 2017.

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